Step 1 Begin with a UV Sphere
Step 2 Scale along the Z axis by two
Step 3 Tab into edit mode
Step 4 Shift Z into wireframe mode
Step 5 While holding shift, select the top and bottom sections
Step 6 Press X to delete the sections
Step 7 Exit wireframe mode by pressing Shift Z
Step 8 On the right, add modifier>subdivision surface
Step 9 Here is the smoothed result
Step 10 On the right, increase the viewport levels from 1 to 3
Step 11 Significantly smoother
Step 12 Tab into edit mode
Step 13 Select all
Step 14 Checker deselect
Step 15 Here is the result of checker deselect. holding shift+alt click the top and bottom rings
Step 16 Here is the result of selecting the top and bottom rings. press CTRL+i to invert the selection
Step 17 Here is the result of inverting the selection. Press s than, shift z to confine against the z axis
Step 18 You can drag the mouse or press 0.1 to scale to a preset value.
https://www.youtube.com/watch?v=NtJiDY9tzek